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Naval power is one of the most important assets to any faction, and ships are the most valuable tool an individual can own. Whether for trading, war, or privateering, ships are incredibly potent, allowing fast movement, the storage of large amounts of goods, and potentially enormous firepower. Any person with the know-how can construct and sail a vessel, though the largest ships are projects more suitable for cities than individuals.

Ship ClassesEdit

Ship classifications are assigned by weight, which determines many of a ship's characteristics. There are six ship classifications:

KnarrEdit

The smallest ship class, ranging from __ to __ blocks in mass, the Knarr is most valued for its shallow draft, ease of construction, and low docking requirements. It is a cheap, nearly disposable ship, and very few are maintained in older, more mature navies.

Ship 2Edit

Ship 3Edit

Ship 4Edit

Ship 5Edit

GalleonEdit

Expensive and complex, the Galleon is a craft rarely built, requiring enormous quantities of lumber, sporting as many as five or six sails, and potentially dozens of guns on each side. The galleon trades some of the speed of the _____ for sheer mass: its tonnage can easily equal that of an entire fleet, and lesser ships will find it nearly impossible to sink. This imposing vessel is not a practical use of resources, but rather a symbol of prestige and a tool intimidation. Never used as a trading vessel, and only rarely in combat, the Galleon is often left in harbor, which contrary to popular opinoin, is exactly what some ships were made for. The construction its first Galleon is often considered by tradition to signal the graduation of a nation's navy to a world power.

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